@startuml
sprite $schlix [48x48/16] {
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000000000000000000000000000000000003810000000000
0000000000000000000000000000000002AFFF8000000000
00000000000000000000000078000002AFFFFFFE50000000
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0000000000000A406FF406FFFFF9001BFFFFFFFFFA300000
000000000000CFA0FFFB01EFFFD500009FFFFFE810000000
000000000000BD309F80004FE700000006FFC50000000000
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00000000005006FA206FFFF900BFFFFFFF90000000000000
0000000194000120000EFFA3001EFFFFFFF9000000000000
00000008F608C000000771000005FFFFFFFF900000000000
00000007F69FF000290000000000AFFFFFB6100000000000
00000004507FF32BFF50000000001ED94000000000000000
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00000003FF29FF800000001FFFFFFA000000000000000000
000000015108FFB00000000AFFFFFF400000000000000000
000000000006FFE000000003FFFFFFC00000000000000000
000000000004FFF200003400AA7531000000000000000000
000000000002FFF509DFFF10000000000000000000000000
000000000000753009FFFF70000000000000000000000000
000000000000000005FFFFD0000000000000000000000000
000000000000000001FFFFF3000000000000000000000000
000000000000000000DFFFF9000000000000000000000000
0000000000000000009FFFFE000000000000000000000000
0000000000000000005FFFFF500000000000000000000000
0000000000000000001FFFFFB00000000000000000000000
00000000000000000006889AA00000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA6_SCHLIX(_alias) ENTITY(rectangle,black,schlix,_alias,FA6 SCHLIX)
!define FA6_SCHLIX(_alias, _label) ENTITY(rectangle,black,schlix,_label, _alias,FA6 SCHLIX)
!define FA6_SCHLIX(_alias, _label, _shape) ENTITY(_shape,black,schlix,_label, _alias,FA6 SCHLIX)
!define FA6_SCHLIX(_alias, _label, _shape, _color) ENTITY(_shape,_color,schlix,_label, _alias,FA6 SCHLIX)
skinparam folderBackgroundColor<<FA6 SCHLIX>> White
@enduml